The Processing Foundation Fellowships support artists, coders, and collectives in visionary projects that conceive a new direction for what Processing as a software and a community can do. Fellowships are an integral part of the Processing Foundation’s work toward developing tools of empowerment and access at the convergence of art and technology. Fellowships emphasize projects that expand Processing and its affiliated projects, as well as the evolution of a fellow’s practice. Work done by fellows is supported through funding and mentorship from The Processing Foundation. More information about the origins and development of the Fellowship program can be found here.
Open Call for 2018 Fellowships
Application Deadline: Wednesday, December 20, 2017,11:59PM PST
The Processing Foundation is currently accepting applications for the 2018 Fellowship Program. To apply, go here.
Processing Foundation Fellowships support artists, coders, and collectives in visionary projects that conceive a new direction for what Processing as a software and a community can do. Fellowships are an integral part of the Processing Foundation’s work toward developing tools of empowerment and access at the convergence of art and technology.
We encourage proposals that involve investigations into what a fellow may not already know how to do. This can be initiated at any level of expertise, and we are open to applicants from all backgrounds and skill levels. We place more emphasis on proposals that demonstrate enthusiasm, innovation, and the evolution of a fellow’s practice rather than their pre-existing technical skills. We choose projects that will have a significant impact on the fellow’s practice, and offer them much-needed resources and support.
Projects can range from software development of the existing Processing projects (Processing, p5.js, Processing.py, Processing for Android), to creative and exploratory research for new iterations, to community outreach initiatives that address barriers to access and diversity. Our past fellowships are good examples of work we believe is important, and of how those projects have evolved into self-sustaining projects in their own right.
Applicants are encouraged to familiarize themselves with previously supported work (below), and to envision how their projects might continue beyond the Foundation’s support. (See the Processing Foundation Medium account, which has a series of articles written by the 2017 Fellows in their own words.)
Fellows will be selected by the Processing Foundation’s Board of Directors. The Board will work with selected fellows to find appropriate mentorship for the project. Fellows are awarded a stipend of $3000USD, at $30/hour for a total of 100 hours. Fellowship work must take place between March 1 and May 31, 2018, where the 100 hours are distributed according to the fellow’s schedule.
Regular communication between fellows and their mentor is required, as are regular updates of work in progress, which can take the form of tweets, blog posts, etc. As a culmination of the fellowship, fellows are required to document their project online.
Fellowships are open to all US and international applicants.
See Fellowship Guidelines (below) for more details.
Application period is open November 15 - December 20, 2017. Selected fellows will be notified by early February 2018. Late applications will not be accepted.
To apply, go here. If you have questions, please email email@example.com.
If you are interested in sponsoring a fellow, contact Johanna Hedva, Director of Advocacy: firstname.lastname@example.org. The Foundation is looking for potential funders who would be interested in sponsoring part or all of a fellow’s project.
Processing Foundation Fellows are expected to commit 100 hours to proposed projects, over the course of March 1, 2018, to May 31, 2018. The 100 hours of the fellowship must take place during this timeline. How the 100 hours are completed is flexible and decided upon between the mentor and the fellow. For example, if a fellow wants to work 100 hours over 2.5 weeks in March, that is fine. Or, if they want to log a few hours per week throughout the entire fellowship period, that is also fine.
Agreement of schedules and milestone dates is to be decided upon between the fellow and their mentor (and advisors, if applicable).
Mentors are assigned to each fellow from within the Processing Foundation’s community.
If a specific mentor is desired, please indicate this in the application.
Regular meetings with a mentor throughout the fellowship are required (either in-person or via phone/skype). Scheduling of meetings must be made in agreement together at the beginning of the fellowship.
Regular progress updates, via social media, blogs, etc., are required to be posted at least twice monthly. It is recommended that progress updates occur after each progress meeting.
Fellowship projects are featured on the Processing Foundation’s website, with a fellow’s bio, images, and a link to the project.
Fellowship projects must be open source.
Final online documentation of fellowship projects are required, as well as a written post for the Processing Foundation Medium account. Documentation can take many forms, and we are open to what fits best for the work.
Project legacy is an important component of fellowships. We encourage applicants to think about how projects may support future sustainability or archiving of the work. This includes, but is not limited to: code commenting and reusability, documentation, prioritized @todo lists / roadmaps (if there’s more to do after your fellowship is completed), laying out infrastructure that enables others to carry on, summary of discoveries for research focused projects, etc.
The stipend for the 2018 Fellowship is $3,000USD, calculated at $30 per hour for 100 total hours. Payment of the stipend will be made in 50% installments: $1,500USD paid at the start of your fellowship, and the remaining $1,500USD upon its completion.
Community & Contact Info
We follow the community guidelines of p5.js for our code of conduct.
For questions, contact email@example.com
Cassie Tarakajian is a software developer, hardware engineer, creative technologist, and artist. She is a cofounder at the digital creative agency Girlfriends, an engineer at Cycling '74, and a contributor to open source. She is interested in ways that art drives technology and vice versa. Cassie will be mentored by Daniel Shiffman and Lauren McCarthy. This Fellowship is sponsored by NYU ITP.
DIY Girls seeks to increase girl’s interest and success in STEAM through new educational experiences and mentor relationships. Sylvia Aguiñaga is the director of curriculum at DIY Girls and a digital media artist with Y_NIS. Vanessa Landes is a program leader at DIY Girls and a Biomedical engineering PhD student at USC. They will be mentored by Jesse Cahn-Thompson and Lauren McCarthy.
Gottfried Haider is an artist, educator and tool-maker. His background is Digital Arts, with a degree from the University of Applied Arts Vienna. He is also recipient of a Fulbright Scholarship and holds an MFA in Design Media Arts from the University of California Los Angeles (UCLA). Gottfried will be mentored by Ben Fry.
Saskia Freeke is an artist, creative coder, interaction and visual designer. She is interested in creating playful experiences. She makes daily art, mainly generated with code, since January 1, 2015. She is a member of Code Liberation and is doing her masters in Computational Arts at Goldsmiths University of London. Saskia will be mentored by Phoenix Perry and Johanna Hedva.
Susan Evans is passionate about creating safe, inclusive, and supportive computer science education communities. She has a diverse background in improving the human experience through UX design and code. She rides her bike everywhere and doesn't think aptitude is a thing. Susan will be mentored by Dr. Rhazes Spell.
Allison Parrish is a computer programmer, poet, educator and game designer. She is an adjunct professor at NYU’s Interactive Telecommunications Program and the Digital Creative Writer-in-Residence at Fordham University.
Claire Kearney-Volpe is an Art Therapist, Researcher, and Designer interested in accessibility, assistive technology, and participatory design. Claire graduated from NYU’s Interactive Telecommunications Program, and is an Adjunct Professor in the area of assistive tech at NYU and Manager of the the NYU Ability Lab. In addition to mentorship from the Processing Foundation, Claire’s Advisor will be Sara Hendren.
The Digital Citizens Lab is a design collective, with a focus on civic technology, that aims to help organizations streamline their existing processes or develop new methods of engagement. We believe that “play” is an under-utilized, fundamental tool when creating meaningful interaction. In addition to mentorship from The Processing Foundation, Tahir Hemphill will serve as an Advisor.
Jess Klein and Atul Varma enjoy building bridges of understanding between humans and machines. They have collaborated on software that's been used as the centerpiece of TED Talks, in maker events around the world, and by individuals who are just trying to have a less frustrating time using their computer. Jess is currently an Open Web Designer at Bocoup, and recently was awarded the White House Champion of Change honor for her civic hacktivism. She holds an MFA in Design & Technology from Parsons School of Design. Atul is currently freelancing on projects related to civic and education technology. He recently finished a residency focused on game-based learning at Eyebeam. He holds an MS in Computer Science from the University of Chicago.
Wilm Thoben is a sound artist and researcher. He is currently working on his dissertation about the 1960s art and technology group E.A.T. His work deals with perception and definition of space or the abstraction of everyday life.
Lauren McCarthy is an artist based in Brooklyn, NY. She is full-time faculty at NYU ITP, and recently a resident at CMU STUDIO for Creative Inquiry and Eyebeam. She holds an MFA from UCLA and a BS Computer Science and BS Art and Design from MIT. Her work explores current systems and structures for being a person and interacting with other people.
Greg Borenstein is an artist, technologist, and teacher. He creates illusions for humans and machines. His work explores computer vision, machine learning, game design, visual effects, and drawing as media for storytelling and design. Greg is a graduate of the NYU Interactive Telecommunications Program and has worked for firms such as Makerbot and Berg London. He is the author of a book for O’Reilly about the Microsoft Kinect, titled: Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot. He’s currently a researcher in the Playful Systems Group at the MIT Media Lab.